Threaded Stuff
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Making a threaded images like screws is real easy in Paint Shop Pro 6. This tutorial will require a basic knowledge of the tools in Paint Shop Pro 6.

I start by opening a new image 100x300 with a black background. I now select the Draw Tool Draw Tool and set it as show in Fig. 1 below.

Fig. 1aFig 1b

Fig. 1

Once this is done move the cursor over your background until you have point (50,50) on the cursor and coordinates part of the screen (lower left). Once there hold down the shift key and left mouse button while dragging the cursor down. I ended my line when I got to (50,250). Once this is done you need to duplicate this layer 2 times. Below in Fig 2 is how I have mine named for this tutorial.

Fig. 2

Fig. 2

Lets start by turning off the visibility of the Head and Thread layers. To do this click on the visibility icon on the Layer Control Palette. I now convert the Core layer to raster by going to Layers | Convert to raster. Now we need to select our line using either the wand or selection tools. Once you have the core selected set your foreground color to dark gray (128,128,128) and white as the background color. I then flood filled using Linear Gradient with the Foreground-Background-Foreground gradient set as show below in Fig. 3. I now turn off the marquee and gaussian blur it at about 2.

Fig. 3aFig. 3b

Fig. 3

Now turn on the visibility for the Threads layer and right click on the line sub layer and select properties. Change them as shown in Fig. 4 and then convert this layer to raster.

Fig. 4

Fig. 4

You now need to select the line and flood fill with the linear gradient as you did previously. To make the threads go to Image | Effects | Blinds and set it as show in Fig. 5.

Fig. 5

Fig. 5

We now need to set the wand to a tolerance about 10 to 15 and select the area as show in Fig 6 (show much at a about 14:1). Once you have this selected go to Selections | Modify | Select similar and either hit the delete key or Edit | Clear.

Fig. 6

Fig. 6

Now with the selection tool set to rectangle select an area out side of your line. Now move your cursor over the threads and click the left mouse button being careful not to move the mouse. Now go to the deformation tool Deformation Tool and move to the center right point until you see a double arrow cursor. Once there hold down the Control key (cursor changes directions) and hold down the left mouse button and move upwards about 1 or 2 pixels. Your threads are now done so turn on the visibility for the core and thread layers and you should have something similar to Fig. 7 below.

Fig. 7

Fig. 7

The last step is to make the head in this case a thumb screw type head. I start by turning of the visibility of all layers except the head layer. Now we want to change the properties to match Fig. 8 below.

Fig. 8

Fig. 8

We now want to grab the Vector Selection tool and go to the bottom center point. Once you see the double arrows (up and down) then depress the left mouse button and drag up until you see (50,100) in the coordinates at the lower left corner of you screen. Now just convert this to raster then select and flood file with the gradient as you have before. You will now need to add the Blinds Effect again set as shown below in Fig. 9.

Fig. 9

Fig. 9

I now add a new raster layer below my Head layer and with the head still selected I do Image | Effects | Drop Shadow set as shown in Fig. 10. I now turn back the opacity on this layer to about 25%.

Fig. 10

Fig. 10

We are now ready to flatten the image and apply the last step. Once you have flattened it with the wand select the black then do Selections | Invert and add a new raster layer. Now do Image | Effects | Cutout set as shown in Fig. 11. Now turn the opacity down to about 50% on this layer and you are done.

Fig. 11

Fig. 11

The finished image is shown below and I hope you found this tutorial informative. As always I am open to questions and suggestions on this or anything on my site.

Screw

PSP file used in this tutorial

Back to Joe's tutorialsPaint Shop of Horrors - HomeGoto Top This page was last updated on March 21, 2002 by Joe Cilinceon